Previously, I received my Master's degree in Computer Science (with distinction) and my
Bachelor's degree in Software Engineering both at Graz
University of Technology between 2018 and 2023.
During this time, I worked as a study assistant, supporting various visual computing
classes.
In 2019 & 2020, I was featured on the Dean's
List of my faculty (top 5% of students).
News
05/25:
I'm joining Meta Reality Labs as a Research Scientist Intern!
I'm interested in computer graphics, computer vision, machine learning and parallel
processing.
Most of my work focuses on editable, view-consistent 3D scene representations.
We combine StopThePop, Optimal Projection and Mini-Splatting with single-pass foveated rendering for view-consistent real-time rendering of Gaussian Splats on HMDs.
We leverage the architecture of Instant-NGP to cache view-independent latent codes in a frustum voxel grid for high-quality real-time and offline rendering.
Sorting 3D Gaussians along view rays leads to increased view-consistency.
With our hierarchical, GPU-friendly resorting scheme, our renderer is only 4% slower than 3DGS on average.
Locally Stylized Neural Radiance Fields via point-based 3D style transfer with geometry-aware
losses - reduced background artefacts, more detail retention and view-consistency.