Previously, I received my Master's degree in Computer Science (with distinction)
and my
Bachelor's degree in Software Engineering both at Graz
University of Technology between 2018 and 2023.
During this time, I worked as a study assistant, supporting various visual
computing
classes.
In 2019 & 2020, I was featured on the Dean's
List of my faculty (top 5% of students).
π° News
05/25:
I'm joining Meta Reality
Labs as a Research Scientist Intern!
My research lies at the intersection of
3D, Computer Graphics,
Computer Vision, Machine Learning,
and Parallel Processing:
My recent work focuses on Radiance Field Representations
such as Neural Radiance Fields (NeRF) and
Gaussian Splatting, aiming to make them more practical
for real-time rendering and interactive applications.
We investigate a bidirectional reprojection method for challenging split
rendering scenarios,
and add a dynamic shadow encoding scheme and use auxiliary cameras to handle
occlusions.
We introduce a method for Anti-Aliased and
Artifact-Free (AAA)
Gaussian Rendering, building on per-pixel resorting,
view-adaptive filtering and view-space culling.
We combine StopThePop, Optimal Projection and Mini-Splatting with single-pass
foveated rendering for view-consistent real-time rendering of Gaussian Splats on
HMDs.
We leverage the architecture of Instant-NGP to cache view-independent latent
codes in a frustum
voxel grid for high-quality real-time and offline rendering.
Sorting 3D Gaussians along view rays leads to increased view-consistency.
With our hierarchical, GPU-friendly resorting scheme, our renderer is only 4%
slower than 3DGS
on average.
Locally Stylized Neural Radiance Fields via point-based 3D style transfer with
geometry-aware
losses - reduced background artefacts, more detail retention and
view-consistency.
Method and apparatus for aorta segmentation in Slicer3D, as well as an
open-source CTA dataset
with ground-truth annotations, to be used in research.
π Reviewing
Since 2024, Iβve had the privilege of serving as a reviewer for
leading journals and conferences in computer graphics and vision:
β Computers & Graphics
β Computer Graphics Forum (CGF)
β IEEE VR
β Eurographics
β ICCV
β Transactions on Visualization and Computer Graphics
π Teaching
Iβve been actively involved in teaching a range of visual computing courses.
βοΈ = Summer term, βοΈ = Winter term.
Tutoring
Worked as a study assistant: guiding students in exercises, grading, and
interviews.
2022/23
β Real-Time Graphics: Exercise βοΈ
β Mathematical Principles in Visual Computing: Exercise βοΈ
β Computer Graphics: Exercise βοΈ
β Computer Vision: Exercise βοΈ
2021/22
β Real-Time Graphics: Exercise βοΈ
β Computer Graphics: Exercise βοΈ
β Computer Vision: Exercise βοΈ
2020/21
β Computer Graphics: Exercise βοΈ
β Computer Vision: Exercise βοΈ
Exercise Coordination
Since starting my PhD, Iβve been coordinating exercises for visual computing
courses.
2025/26
β Real-Time Graphics: Exercise βοΈ
β Object-Oriented Programming 1: Exercise βοΈ
β Writing Scientific Papers: Seminar βοΈ
β Computer Graphics: Exercise βοΈ
2024/25
β Real-Time Graphics: Exercise βοΈ
β Object-Oriented Programming 1: Exercise βοΈ
β Writing Scientific Papers: Seminar βοΈ
β Computer Graphics: Exercise βοΈ
2023/24
β Real-Time Graphics: Exercise βοΈ
β Computer Graphics: Exercise βοΈ
π Open Student Projects
Our research group is passionate about real-time rendering,
with a special focus on Radiance Fields.
Here are some exciting projects you can get involved in: