Our contributions can be summarized as follows:
A novel, more robust depth estimate, and incorporating per-pixel sorting within GOF!
A novel extent-based loss, along with a regularizer which aligns the level-set with the depth during optimization!
A highly efficient parallelization scheme for Marching Tetrahedra, which improves performance by almost an order of magnitude!
this yields a highly efficient framework for unbounded mesh extraction! Check out or code and paper for technical details.
Here, we compare the meshes extracted from our method to the ones obtained from state-of-the-art Gaussian Opacity Fields!
If you find our work useful, consider using a citation.
@inproceedings{radl2025sof,
author = {Radl, Lukas and Windisch, Felix and Deixelberger, Thomas and Hladky, Jozef and Steiner, Michael and Schmalstieg, Dieter and Steinberger, Markus},
title = {{SOF: Sorted Opacity Fields for Fast Unbounded Surface Rconstruction}},
booktitle = {SIGGRAPH Asia Conference Proceedings},
year = {2025}
}
Gaussian Opacity Fields: Efficient Adaptive Surface Reconstruction in Unbounded Scenes. Yu et al., 2024. ACM TOG 43(6).
StopThePop: Sorted Gaussian Splatting for View-Consistent Real-Time Rendering. Radl and Steiner et al., 2024. ACM TOG 43(4).